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Metal 4 GPU-Driven Meshlet Occlusion Culling
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Rendering 50,000 Meshes in Real-Time with Vulkan | GPU-Driven Culling + Compute Shaders
GPU-Driven Indirect Rendering with Hi-Z Occlusion Culling Demo
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Last Updated: September 29, 2026
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Summary
100 cat instances github.com/sydneyzh/gpu_occlusion_culling_vk. 0:00 - Flythrough 0:41 - Debug view of LODs with This video tutorial shows how to use the new experimental gamedev code: github.com/amengede/getIntoGameDev playlist: ...