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POLM GPU Lightmapper for Unity3D - Area Lights support is added !
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Last Updated: September 29, 2026
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Summary
physics collisions use ss depth and dispatched in 256 threads per group. detail here : astroukoff.blogspot.com/2018/10/unity-veg-01-first-steps.html This is my first after playing with the Visuall effect ... Upcoming update to Ultimate VFX: Real-time GitHub link to Lightmapping UnityPackage: github.com/lantertronics/CS-ECE4795- Your VRChat world will thank you! Video style entirely stolen from the original legend, Ian Hubert: ... Water Tool is a water system for unity. assetstore.unity.com/packages... shpakivnia.com/water-tool. In this video I'm showing my implementation of a A study about HLSL compute, vertex, fragment and geometry shaders in Unity. Also about simplex noise and derivatives.
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