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3D Real-Time Smoke Fluids Simulation | DirectX 12 | Stable Fluids | MAC-grid based and GPU Compute
Real-Time Eulerian Water Simulation
Cartesian Grid Fluid Simulation with Irregular Boundary Voxels
Building the simplest fluid simulation that still makes sense
Viscosity Grid (FLIP Fluids Addon)
6.837 Final Project Presentation - Grid Based 3-D Fluid Simulation
Realistic Fluid Simulations
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Last Updated: October 1, 2026
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Summary
0:00 Intro 2:00 Jacobi Method 5:52 Fixed-Point AtomicAdd 8:45 Shared Memory Blelloch Prefix Sum 13:42 Rendering Particles ... Let's try to convince a bunch of particles to behave (at least somewhat) Weights & Biases and sign up for a free demo here: wandb.me/papers The paper "Fast Octree Neighborhood ... My own algorithm. Dunno if anyone else uses it. Its major shortcoming is that it simulates a *compressible* Implementation journey starting with Stam's seminal 2003 Real-Time Video by Nuttapong Chentanez. The technique used is described in the paper Chentanez et al., Real-Time Eulerian nafeesb.github.io/publications/2005-07-Irregular-Voxels/ This example shows how great viscosity This is just a compilation of some of my favourite