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Unity DOD - Game Objects as Fast as ECS
DOTS Hex Map
EcoPico HexSphere 160k Tiles Stress 2 Test with render batching culling (Unity 2020 DOTS)
True Hex Map Poles, Unity 2019
EcoPico V0.0.21: Hexsphere intergration as planet (Unity DOTS)
Unity and Havok Physics for DOTS-based projects
Making of Time Ghost: Using DOTS ECS for complex environments
Using DOTS to optimize GameObject gameplay: A case study from Survival Kids | Unite 2025
Don't make grids without knowing THIS in Unity
Procedurally Generating A Hexagon Grid in Unity
UNITY DOTS (ECS) - Beginners Guide
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Last Updated: September 28, 2026
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Summary
Stress test of 163 842 procedurally generated HexSphere tiles. Using Time for static features to be known to dynamic actors so they can be avoided - every actor (including the trees) uses blast script to ... way too much flaring... - very shallow view angle = a lot to generate each frame, this needs optimizations for chunks further away ... Game objects are slow (demonstrated clearly in this video) so you have to go to ECS for better performance right? Not really. Numpad plus & minus keys used to cycle through grids. Based on: catlikecoding.com/ Culling stress test of few thousands to 163 842 procedurally generated HexSphere tiles. In highest test, 161 batches of 1024 tiles ... In this update I have integrate hexsphere as planet, to be compatible with my lifeforms. - I have finally implemented hexsphere into ... Hear Shawn McClelland (Product Manager at This talk covers how Survival Kids uses key Utilizing this component dramatically simplifies the task of designing a grid. By defining the parameters such as tile size, gap, and ... Hexagons are common in a lot of strategy games, so today let's look at how we can create them from scratch in