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URacer Mobile - first AI test.
Improved MoveTo Behavior For Vehicles In Unreal Engine 4
Flying Bipedal Robot Hovering in Mid-air
Hover State
Obstacle Avoidance Enhancements
To Hover
This App Blew My Mind 🤯 | How HOVER Changed the Game for My Business
Unity Local Avoidance short demo
AI with collision avoidance and follow behaviour
guide to auto hover and auto landing in Approximately Up (intro to PID controllers)
Virtual surfaces and attitude aware planning and behaviours for negative obstacle navigation
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Last Updated: September 27, 2026
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Summary
SurakshaLander is an end-to-end simulation and command-center framework designed for autonomous lunar rover navigation ... This is a remake of an attempt of remaking the old URacer mod of mine for Unreal'99. This one though is made with Unreal ... Improving the throttle of custom MoveTo functionality for Vehicles in Unreal Engine 4. Other videos in the series: Researchers from the Jet Power and Humanoid Robot Lab at the Guangdong University of Technology developed a bipedal flying ... Provided to YouTube by DistroKid To improve your flying experience, we have adjusted Obstacle Fixed the Floating Origin script, updated the lighting to better support the distances used for the stars, and added collision ... The anti-windup I used for the integral actually isn't working properly here. Here is an image to show the correct version. Full paper can be access here: ieeexplore.ieee.org/document/9376244 Arxiv version: arxiv.org/abs/2010.16018 For ...