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Segment Tracing Using Local Lipschitz Bounds
An Inverted Pyramid Acceleration Structure Guiding Foveated Sphere Tracing for Implicit SurfacesinVR
Animated Futurism Sculptures Using Implicit Surfaces
Accelerating Signed Distance Functions — Pacific Graphics 2025
Learning Continuous Mesh Representation with Spherical Implicit Surface
Skipping Spheres SDF Scaling & Early Ray Termination for Fast Sphere Tracing - Andrew Polychronakis
Real Time Ray Tracing of Implicit Surfaces on the GPU
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Last Updated: September 27, 2026
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Learn all the ways Microsoft is a part of CVPR 2020: microsoft.com/en-us/research/event/cvpr-2020/ Screencast of example shaders/warping-gyroid.glsl from github.com/MacSlow/raymarching-vortrag. Full Presentation of our Eurographic 2020 paper Abstract : We introduce Segment Abstract: In this paper, we propose a novel rendering pipeline for A Showcase for my TAMU Visualization Final Examination project. This same project (not this video) was also accepted for ... This video presents our research paper "Accelerating Signed Distance Functions", published and presented at Pacific Graphics ... Authors: Zhongpai Gao (Shanghai Jiao Tong University )* Description: Polychronakis, A., Koulieris, G. A., & Mania, K. (2024). Skipping Online Graphics Course Raytracing 1: Ray- This is a work in progress, trying to figure out the math to get a snake to move around on these This is a simple demonstration of the capabilities of my ray marching demo made with Bevy. It supports simple shapes, baked ...