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Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2 - 12.0 Yahtzee- Complete UI Control Arrays
136. JAVA App Number 10 parts 1 2 3 Create the Roll the Dice Game
Java 2 - 17.0 Yahtzee - Factoring Upper Scores
Java 2 - 18.0 Yahtzee - Chance and Full House
Java 2 - 11.0 Yahtzee - Finishing Renaming
Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review
Java 2 - 21.0 Yahtzee - Code Cleanup
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Last Updated: September 26, 2026
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Summary
So far, the naming of variables and controls has been pretty haphazard. In order to align these names with the names used in ... Controlling the number of times the player of the game can roll the dice. We take a pause from coding as we reach our milestone of having the The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... We learn in this video how to "factor" out repetitive code and consolidate it into a single method. We do this with the upper scoring ... Here we get complete the last renaming step to get ready to Congratulations! You made it to the final video in the Final housekeeping chores are addressed and small bug fixes are put in place.