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Java 2 - 14.0 Yahtzee - Upper Score Categories and 4 Of A Kind UI State Management
Java 2-02 Yahtzee: Number of Rolls Control
Java 2 - 09.0 Yahtzee - UI Split From Game Model
Java 2-05 Yahtzee: State Machine
Java 2 - 21.0 Yahtzee - Code Cleanup
Java 2 - 22.0 Yahtzee - Code Complete with Final Code Review
Java 2 - 15.0 Yahtzee - Update Totals
Java 2 - 07.0 Yahtzee - Renaming and Code Cleanup
Java 2-03 Yahtzee: Hold Array
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Last Updated: September 27, 2026
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Summary
Play Yat-Z with friends, or alone in competitive duplicate mode. gameslush.com/yat-z. This is the last scoring category that we have left to complete. This also is the most complicated to verify whether the roll is truly a ... We take a pause from coding as we reach our milestone of having the user interface (UI) complete. This includes having each of ... The code for choosing and scoring the Aces and Twos upper score categories are shown and described. The expectectation is ... Controlling the number of times the player of the game can roll the dice. We complete the separation the user interface (UI) from the game model in this video. We add the necessary arrays needed to ... Finish the Dice rolling functionality in the Final housekeeping chores are addressed and small bug fixes are put in place. Congratulations! You made it to the final video in the We continue to build the Game Model class focused on updating the total scores used in the game, both internally and on the UI. So far, the naming of variables and controls has been pretty haphazard. In order to align these names with the names used in ...