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Blast C++ Ray Casting 3D Game Engine from scratch: surface hit effect (blood and splashes) #2
Java 2.5D Effect from scratch - Lens flare effect test
Week 17 - Making a 2.5D Game (Doom or Wolfenstein) from Scratch
Blast C++ Ray Casting 3D Game Engine from scratch: Completely destructible world (experimental).
[Java 2D] from scratch - 2D Raycasting using Digital Differential Analyzer (DDA) / Test #1
Java 2.5D from scratch - 1974 Maze War like game test
[Java 2.5D] Game from scratch - Very Low Res Pseudo 3D First Person RPG Game Test #1
[Java] 2.5D from scratch - Something similar to Second Reality's (by Future Crew) 'Water' Demo
Java 2.5D from scratch - Raycasting test #3 - Floor and Ceiling
[Java 2.5D~3D] from scratch - 2D Raycasting with 3D 360 View Test
[Java 2.5D] from scratch - Doom-like level renderer using only Image Maps Test #1
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Last Updated: September 28, 2026
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Summary
Blast is an old school (pseudo) 3D My first attempt in trying to implement lens flare effect from It's incredible to think that Maze War was developed in 1974, so surely could not miss this implementation Just something i was coding now :) Runnable Jar ( This was my attempt to recreate something similar to Experiment to render the floor and the ceiling of traditional Doom- level renderer using only image maps
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