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Last Updated: September 25, 2026
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Welcome to the fourth episode! in this episode we In this episode we'll be adding a star filled wall on the back drop, we'll get jumping to work and some bug fixes! :-) Heh, we've also ... Today we create our rendering loop. Wee. , , and for more episodes! 00:00 Intro 00:40 Recap 01:52 Gravity 03:49 AniSpeed 04:47 AniTick / AniIndex 05:28 PlayerAction / EnemyState 07:28 Up ... Welcome to the first episode! in this episode we set up the JFrame. Twitter ( Welcome to the second episode! in this episode we do some major refactoring and create a Fixing an error and showing the first looks of an actual Working on the tilemap for the first level. For some reason, the Resources from part 1 contains all of the old graphics I used from ... ImageLoader class - lets get some pictures in our Dive into the exciting world of In this video we finish the basics of our combat system by letting our player attack. Moving an enemy by generating a random number in a specific thread. Every 1 second, a random number is generated, from 1 to ...