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King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)
libGDX Viewports
[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
Java Poet and libGDX
2D libGDX Indie game terrain progress
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Last Updated: September 27, 2026
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Summary
Hey guys, welcome to another devlog. From now on, devlogs are going to be weekly (I hope). Soon we will start a tutorial series ... It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week. shake your brain here: namdinh.itch.io/dinoxcherry. Not too much to talk about this devlog. I spent most of the week trying to get the game to work on html. Just a reminder that there ... An early attempt at a marching square / blob tileset algorithm resembling Terraria. Made in Watch me fail, google, program, scheme, struggle to learn, and perhaps succeed at creating a metroidvania-type game using This video demonstrates how the tile engine is dynamically assigning and rendering semi-random overlapping edges onto ... It has been a while since I last worked on my I added some simplified terrain graphics so I can better see the