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Quake 2 - Real-Time Raytracing on 1080ti (4k/60, scene compilation)
Realtime Ray Tracing in Python 11.1: Further Notes on Acceleration Structures
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Last Updated: September 28, 2026
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Summary
This video shows a screencast of the Simple Software Just added some plane management. Next step, add shadows and more efficient light system. An animation made with a scenegraph. Each node of the tree makes a 360 degree rotation around its own up-axis. Made for the ... This video illustrates a postprocessing effect for generating godrays. Based on following article: ... unity + compute shader ratracing of cubes and spheres. More progress! I've been optimizing the rendering calculations a lot yet the performance is still quite slow, just proves how ... Use Cuda Massive Parallel Programming to accelerate the process of This is an application written entirely in the new X10 ( x10-lang.org) programming language, which provides c++- ... Video submission for the final project of EC504: Advanced Data Structures at Boston University, Spring 2014. Created by Rana ... Despite the description, I'm definitely not gonna get 60 fps in this one! Overclocked Ryzen 7 and 1080ti are no match for gamedev code: github.com/amengede/getIntoGameDev playlist: ...