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Jonathan Blow on how to learn serious programming
Jonathan Blow on why Jai is a language for the year 1995
A Programming Language for Games, talk #2
Jonathan Blow on why code size should be small
Jonathan Blow on OpenGL and how to learn computer graphics
Jonathan Blow on graphics APIs
Jonathan Blow on why the socket API is the wrong abstraction for networking
Jonathan Blow on why LLMs cannot program
Jonathan Blow on commit policy and code review
Jonathan Blow on being the only programmer on the team
Jonathan Blow on two patterns every Windows programmer runs into
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Last Updated: September 29, 2026
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my Plarza: jonathanblowclips.plarza.com Clip from Original stream: twitch.tv/videos/2675790752. Original video: youtube.com/watch?v=8kCAYygBEJs. Second talk on designing a programming language for games. Given on September 25, 2014. The first talk in this series is here: ... Apologies for the wrong year in the datestamp — the clip is from 2026 stream, not 2025. Original video: ...