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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude
L4D2 Mapping Tutorials #4, Navmesh - Qdude
L4D2 Mapping Tutorials #16, Mission File - Qdude
L4D2 Mapping Tutorials #7, Rescue Closets - Qdude
L4D2 Mapping Tutorials #18, Survival Maps - Qdude
L4D2 Mapping Tutorials #9, Director Scripts - Qdude
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Last Updated: September 28, 2026
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Summary
Part 2. Optimization is the most important thing to get right in your Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 17. In this video, I finally go over publishing your Part 13. Today I go over all the niche mechanics Welcome to the first part of my Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for Part 19. For this video, I teach how to make a Campaign Part 4. In this video, I go over the navmesh, which is the system AI use to path around the Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ... Part 7. In this video, I go over making Rescue Closets. Luckily, they are very easy to make. Avoid placing these in the very ... Part 18. In this video I go over making a standalone Survival Part 9. In this video I go over Director Scripts, a subset of Vscripts. Director Scripts give certain parameters and commands to the ...