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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude
L4D2 Mapping Tutorials #14, Finales (Holdout, Gauntlet, Scavenge) - Qdude
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Last Updated: September 29, 2026
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Part 20. Back with a small batch of some new Part 4. In this video, I go over the navmesh, which is the Part 2. Optimization is the most important thing to get right in your Part 19. For this video, I teach how to make a Campaign Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 18. In this video I go over making a standalone Survival Part 17. In this video, I finally go over publishing your Part 12. This video might seem an odd inclusion into the series however Part 13. Today I go over all the niche mechanics Welcome to the first part of my Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ... Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in Part 14. The longest and most in-depth episode, and for a reason. In this video, I go over how to create the three main types of ...
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