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Mastering Game Controllers in LibGDX: A Step-by-Step Tutorial
LibGDX Desktop Tutorial (Asteroids) - Part 4 - State Based Game
LibGDX - Animations and on screen controller / touchpad
LibGDX Desktop Tutorial (Asteroids) - Part 1 - Setting up a desktop project
LibGDX Desktop Tutorial (Asteroids) - Part 3 - Keyboard Input
LibGDX Desktop Tutorial (Asteroids) - Part 7 - Creating Asteroids
LibGDX Desktop Tutorial (Asteroids) - Part 13 - Main Menu
LibGDX Desktop Tutorial (Asteroids) - Part 10 - Player Score
libGDX Asteroids
LibGDX Desktop Tutorial (Asteroids) - Part 5 - Player Movement
Developing a Virtual GamePad for libGDX
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Last Updated: September 28, 2026
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Summary
In this video, I do collision between the player, asteroids, and bullets. Source: ... Hope you enjoyed :). If you liked my content and would to support me you can do so by donating to: codingcentral Professional game programming with Java. In this In this video, I turn the game into a state-based game. Source: ... IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. In this video, I show you how to make randomly generated asteroids. Source: ... I create the main menu state, and how to go to the play state and back. source: ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. In this video, we create the player and all it's movement logic. Source: ...
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