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LibGDX Desktop Tutorial (Asteroids) - Part 15 - Saving High Scores
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Last Updated: September 26, 2026
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Summary
Making the bird fall to the ground. Please and ! me Code: ... In this video, I add the player score. source: github.com/foreignguymike/legacyYTtutorials/tree/master/libgdxasteroids. Flap animation Please and ! me Code: ... Adding a score label Please and ! me Code: ... IMPORTANT: I said it doesn't matter which build you use. I was wrong. You must use the build I chose when making this game. Check for collisions with the pipes Please and ! me Code: ... MainMenuScreen Please and ! me Code: ... A better and faster way to use TexturePacker Please and ! me Code: ... Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... I use the GameOverState to save highscores to the save file. source: ...