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Flocking simulation revisited, part 2
Low Poly Nature: Essentials for Unreal Engine - Play in Editor test
Low Poly Experiment
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Last Updated: September 28, 2026
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Summary
This environment was modeled in blender then exported to Unity. A few days ago I made a Updated the fish graphics from simple lines seen in previous videos to ultra I've been experimenting with topology and bone placement to see how far I can get with minimum resources. I did stick a twist ...