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Last Updated: September 30, 2026
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Summary
Simple Lambert lighting + the beginnings of an FPS camera. Last video I got normals loading, and now I'm transforming them with the Just got normals loading from OBJ files. Texture mapping, normal mapping, and then I move on to referred rendering. This video demonstrates how to convert shaders from ordinary glsl to spirv Desc: To phase out legacy drawing functions (e.g. gl.Vertex() ), moving to vertex arrays and instanced rendering is the most ... Featured in this video: Intro 00:00 Build & run the engine 00:25 Meshes, Lights, Shadows 01:55 Scriptable Components C++ ...