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Last Updated: September 29, 2026
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Summary
Added procedural terrain generation with I'm working on a new project. The idea is that you are on a miniature planet, and you can explore it. (That is as far as I have ... I've been working on optimizing the world generation and adding core game mechanics. Here is the latest progress: Technical ... i coded up this new more efficient version of voxel terrain and used a dictionary to merge the vertices although the corners are not ... Please forgive the low framerate I am currently stuck on my old PC with a 1060 3G and R5 2600 as my new motherboard is ... Highlights: -Terrain height Perlin noise function with scale, octaves, persistence, lacunarity -Individual voxel texturing using a 2D ... Watch as I address many of the concerns you'll face when using
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