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CS50 Match 3 Assignment
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Last Updated: September 29, 2026
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edX Username: Alfred_LBP Github Username: playforzll OK so I just finished 00:02 INTRODUCTION TO THE FIRST LEVEL WITH ONLY AN EMPTY BLOCK 00:11 SHINY BLOCKS DESTROY AN ENTIRE ... Shiny match destroying a column: 0:10 Shiny match destroying a row: 1:01. 1:26 - Shiny match destroying a row/column Objectives: Implement time addition on matches, such that scoring a match extends ... In this video I show my solutions for the 4 objectives of the I added three specifications given in my Specifications, and minor additions from the code at Timecodes: 00:00 - Intro 00:05 - Time addition by 1 second 00:21 - Starting with simpler tiles and later with patterns which is worth ... Increment of time: 0:24 . Introducing different shapes based on level: 0:12 . Destroying row/column: 0:40.