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Create a vulkan app in 100 lines of pure C!
Vulkan and Wayland from scratch (no commentary)
Kohi #019: Vulkan Command Pools and Buffers (Vulkan Game Engine Series)
Vulkan CTS Tips and Tricks
Basic fps camera movement in vulkan!
Vulkan Game Engine Development - 16FPS to 5000FPS
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Last Updated: September 30, 2026
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Summary
Most important optimizations: - greedy meshing - vertex compression - frustum culling (and circular culling) - multithreaded (4 ... Patreon ▻ patreon.com/thecherno Instagram ▻ instagram.com/thecherno Twitter ▻ twitter.com/thecherno ... libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today ... This video continues the implementation of Kohi's It took me forever to understand the math behind this (2 freaking months) but aside from some minor details about the matrix ... No AI was used in the making of this game engine. Current project - github.com/VertexF/Void Discord ...