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Tilemap graphics on the MSX2 using the VDP (or V9990!) - Z80 Assembly Lesson P11
Development footage from new endless runner on MSX2
MSX2 Core for Analogue Pocket Progress
All MSX2 Bitmap Commands - Part 1/2 - Z80 ASM Lesson P48
MSX - WIP 3, Development of Match 3 game, update 22/07/2023
MSX2 platform engine shaping up
MSX, game development status update
msx 2d platformer project
MSX, game development status update
msx2 games development
Game development progress for msx2+
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Last Updated: October 1, 2026
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Summary
Using my own tools for it. It is a hobby. The best coders in the world are from the old school, all the rest just bit the dust, We're going to look how to use the Is it feasible to make an endless runner based on Geometry Dash for the Sorry about the boring loading time from 0:23 to 1:00 - skip that - I didn't have video-software ready to edit the original ... more characters, did a second work to the graphics, and working in boxes that can be stacked, pushed, etc. (feature from The ... a mix of WonderBoy In Monster Land, and The Castle it taking shape ...., this time I do test with one player only, but it is up to three ...