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Multiplatform C game engine from scratch | Masstronaut - Day 35 [Entity system]
Multiplatform C game engine from scratch | Day 36 [OpenGL VBO]
Multiplatform C game engine from scratch | Day 53 [Multithreading]
Multiplatform C game engine from scratch | Day 59 [Thread Debug]
Multiplatform C game engine from scratch | Day 64 [POSIX Threads]
The All New Evergine Game Engine... Oh Wait!
Shaders and Reading Files | C Game + Engine From Scratch 03
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Last Updated: September 30, 2026
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Summary
After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ... Currently the graphics thread finishes the entire job The POSIX library works! But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ... We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ... OpenGL is being mean to me. timpz.tv FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten ... We try to debug the issues with the threads, but it honestly seems we're just making it worse. I also include clang's address ... After quick introductions, we try and fail to use google-fu for good POSIX documentation. Instead we are forced to read ... The ALL NEW Evergine... oh wait, not allllll that new, in fact, Evergine is the new name for WaveEngine, a C# powered Windows ...
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