Introduction on Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types
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Last Updated: September 27, 2026
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Summary
Let's diversify our gameplay by adding Let's change the player display depending on what he has chosen in-game! Lesson Transcript: (with code snippets): ... Time has come to add a basic progression (increase in Time to polish the game! More user feedback: player / Adding more polish: screen shakes on damage and Player entrance was smooth, now we need to make a smooth player exit when he deals with the First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
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