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Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!
Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
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Last Updated: September 30, 2026
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Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. Time to implement the stats and make them affect Let's fix a few bugs and start introducing the sound! Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Let's change the player display depending on what he has chosen in-game!
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