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Last Updated: September 28, 2026
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Summary
Today, we made different maps, and players moving to maps make them disappear from other players that are not in the same ... Today, we create saving the characters' cordinates and loading them all individually. Next, we take a look into making maps, ... Hey guys welcome back this is the 24st Today, we fix all the bugs with travelling to different maps, and we begin saving and loading maps when joined. It seems in this ... Players have depth values with each other, and now they can chat freely again. Do not forget to do save as, and save as your ... We downloaded SmartFoxServer, and I explained all the things that'll need to be done for our game that we are making. We'll be ... Today we finish off loading the maps, and deleting all maps. We also add the map list to the host menu, in so he can choose his ... Today, we made an infinite account creating mechanic, added a leave server button, cleaned up our connect screen a bit, added ... This is part A of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... We made it possible for users to enter their own ip addresses, and press connect, to connect to them. Next, we'll try to add in our ... We can now add objects to our level editor, and move them around. Next, we work on deleting items, and clearing the map. In this long video, we make teleportation. It is something I've tried for the first time, therefor we ran into problems countless times, ... Today, we finish the loading of different maps, and start with commands, such as teleporting. We made a new function, to handle ... Today we make the client connect to the server, and it loads up the map even if the client does not have that map. Next, we'll work ...