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Mythruna - GOAP Integration and Debugging Live Stream
Mythruna - More configuring in-game AI
Mythruna - AI Collision Avoidance Coding Live Stream
Mythruna - Let's make a MOD Live Stream
Mythruna - AI Activity Coordination Live Stream
Mythruna - Probes and Pathfinding
Mythruna - Costumes and Mods Live Stream
StreamableMap Debugging
Mythruna - Finalizing Pathing Code
Mythruna - GOAP Integration pt 2 Live Stream
Mythruna - Back to Smarter MOBs Live Stream
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Last Updated: September 29, 2026
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Summary
The first of what is planned to be a weekly series of short videos about specific Tonight I'm working on a tool to test the block type colliders. This is in prep for working on getting the non-cube Trying to come up with good ways to We'll either be expanding the activities we started implementing last week or Tonight I will start adding automatic In prep for the Halloween party, we'll start a custom add-on module from scratch and show how you can make your own server ... Continuing to refactor the AI, this week will be working on multi-layer activities and coordination between those layers. Download ... Using the latest release, I'll play with some costume ideas and then we'll try to finish up the Halloween mod from last week so ... Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ... Continuing from last week: Trying to come up with good ways to Trying to pick up where we left off a few months ago and make some smarter MOBs by mixing the current game AI with the ...
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