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Last Updated: September 26, 2026
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Summary
Concept Used: 1.0 Model Loading ( This is part of the journey to develop Learning moar and moar, starting to understand the workflow of OpenGL. I've used SDL for input and window creation. A simple video showing an imported . After some modification in our main application, and in the vertex and the fragment shader, we will be able to This video showcases Toon shading applied on .obj model imported by