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OLD: Neos VR Tutorial: MaterialApplyPolicy - Prevent Materials being applied to objects
OLD: Neos VR Tutorial: The Material Tip Basics and Hidden Tips and Tricks
OLD: Neos VR Quick Tutorial: Change Shader / Material Type on an Avatar
OLD: Neos VR Tutorial: PBS Displace Materials and how to use them
OLD: Neos VR Tutorial: Logix Driven Material Management
OLD: Neos VR Tutorial: Native Snapping Information and Components
OLD: Neos VR Tutorial: Depth Material/Filter
OLD: Neos VR Tutorial: Avatars Pt.3 - Working with multiple Materials
OLD: Neos VR Tutorial: Overview of PBS Displace Materials and a Terrain Visualizer
OLD: Neos VR Tutorial: Exporting Models from Neos
OLD: Neos VR Tutorial: Parts of a default world root and what they do
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Last Updated: October 2, 2026
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Summary
In this video we'll look at the Thanks for watching, find me everywhere else at: probableprime.co.uk/ Checkout Neos at: This component is handy for worlds or objects that need to maintain the This question comes up a lot within This is a request from Hamish who wanted to Here, I go over the components and systems within Most avatars will have multiple Did you know you can export meshes from This video explains the parts of the default world root and what they do. There's a lot of standard parts and some of them have ...
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