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OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps
Experimental Car Physics C++, OpenGL/Vulkan Update 25.05.20 WIP
OpenGL C++ Engine Test 5/9 - VXGI Looking Decent
OpenGL C# Engine Test 12/24
OpenGL C++ Engine Test 5/5 - VXGI Continued
[OpenGL & C Game Engine Dev] Virtual Audio Pathfinding
[OpenGL & C Game Engine Dev] Cleaning and Maybe Modeling
OpenGL c++ game engine dev: convex collision mesh
OpenGL engine - 2024 update showreel
🔴 [LIVE] Coding a Game Engine in C/OpenGL without Dependencies | Image Loading
OpenGL Game Engine VMK 18C: Testing Light Sources
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Last Updated: September 29, 2026
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took a break from the last one. rewrote this Patreon ▻ patreon.com/thecherno Twitter ▻ twitter.com/thecherno Instagram ▻ instagram.com/thecherno ... basic but making the triangle was a pain has WASD movement and basic camera movement fps games code was messy ... Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Car physical model implemented on the basis of rigid bodies and constraints. WIP. Just ended up rendering another shadow map for the voxel representation. I'm gonna ditch CSM for the time being while I ... linux support, fog, viewbobbing, serializefields. Where my VXGI approach is right now. What's really left for it to be "good" is to either convert my CSM to the voxels or render a ... join the discord! discord.gg/ez6axU9JAv commands: !specs !keyboard !font !theme !discord If you want to know more about ... I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ... github: github.com/cococry enjoy the stream :D ly.