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OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 18: Four mice four keyboards
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 08: Shotgun
[C++/OpenGL] Material Layer Render Order
RightEngine PBR first demo (C++ OpenGL)
Range game engine - PBR texture material setup
HotBite Game Engine: Big Guy, some PBR textures and lighting demo
OpenGL c++ first person shooter engine game dev: Convex mesh for PhysX objects
PBR Lighting for First Person Shooter vs Open World Games
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Last Updated: September 30, 2026
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Summary
Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ... Probably should work on some lighting next, it's pretty fucking ugly right now. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Dual keyboard n mouse now supported. For more frequent updates and download link: discord.gg/XmRgws6mwJ. Supports quad mouse n keys. Nothing new visually since the last video, whole lotta micro optimizations though. Added indirect specular to the lighting equation and got the basics of the knife working. Next up MP7, dual mouse/keyboard ... Repository: github.com/allogic/Realm. A nice demo of a big guy in the game I'm developing with HotBite Luka Romel is an experience Principal Lighting Artist at the time of this LIVE session. She has 10 years of experience working on ...
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