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Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
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Last Updated: September 29, 2026
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A demonstration map for testing For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. games ➤ Support Blitz Updates on Patreon: patreon.com/blitzcoder ➤ More Info on BlitzOgre: ... Bachelor thesis video from Michael Schertenleib about his Final version (with link to the code): youtube.com/watch?v=wjnELNMC5kA ... Implementation PSSM on XNA http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.