Introduction of Partial Rendering With Tiny Raytracer On Esp32
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Last Updated: September 27, 2026
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This project idea came after stumbling upon the wonderful tinyraytracer library (see credits) and discussing the matter on It used floating-point math. I added a depth buffer and simple directional lighting. Viewport size: 165x165px ~30fps (in the video) ... C++ libraries are now available on GitHub at github.com/stevesch/stevesch-Mesh Demonstration of 3D NanoScene is a hardware-accelerated 3D engine I'm building for the Explored lighting and mapping materials on objects and developed particle simulations in Blender. Scenes Equivalent to a 50 minute university lecture on
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