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ProjectBoundary - 3D AI Pathfinding Test
Pathfinding - Test Asset (Moving target find)
Pathfinding - Test Asset (200 units)
Pathfinding tests
3D Pathfinding - test A21
The actual Tilemap Pathfinder - part 2
Heaps - Tilemap Pathfinder - part 1
Pathfinding test
Don't Trust Your Unit Tests!
Testing New Massively Scalable Pathfinding Algorithm
Testing pathfinding algorithm on multiple z levels in TechAnts - The Game.
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Last Updated: September 28, 2026
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Summary
Animations from The Mimic. Animated by MUCDICH Final gameplay and debugging demonstration for my GAME3003 Lab 200 units on the map 256x256 Asset used: assetstore.unity3d.com/en/ Repo: github.com/sharpaccent/tilemap-pathfinder Freelance / work inquiries: unityguru23 Support the channel: ... One problem I encountered while developing this game was how long it takes to initialize In this video 50 ants are spawned and move randomly around the area by selecting a random point and using