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A Dozen Workers Using A* Pathfinding
RTS Pathfinding Explained (and Why It Feels So Good When It Works)
Pathfinding with multiple unit sizes and abilities.
Simple AI Resource Gatherer (Unity Tutorial)
Unity3D - PathFinding Multiple groups of units (Huge Terrain)
RTS Pathfinding Part 0: A* (Blender Game Engine)
RTS Pathfinding Prototype
My game - Multi-NPC Pathfinging adjustments for Resource gathering
Vector RTS Dev Diary #1 | A* Pathfinding & Early Random Map Generation
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Last Updated: October 2, 2026
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Summary
Asset used: assetstore.unity3d.com/en/ This video shows how the Orc Workers are now This video is just a quick clip showing 12 different workers In this video, I'm breaking down how RTS Little demo to show the new rectangle selection and the A* Been a while since I messed with Unity so thought I would give something a go I thought would be hard! Wasn't to bad :) This video shows off how my AI code handles multiple Series Playlist: youtube.com/playlist?list=PLzDRvYVwl53t1vBNhjHANpXXz5M6EuT1q Grab the Project files and ... Hi! this work-in progress video show the new update about my Sorry for the sad display of 5-20 fps. This is due high NPC count, which was meant to be a logic stress test, not a performance test. We've moved from the sample scene and our main menu + skirmish menu to actual random map generation, A*