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Last Updated: October 1, 2026
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Summary
Just a visual representation I pulled together to debug my A-Star search algorithm properly. Will later also be used to plan actions ... A little update to my earlier A* Small demo of using BulletSharp with IrrlichtLime. Sphere mass is 10 times greater than box mass. Physics simulation is done in ... New iteration of my game AI project. Featuring realtime Small demo generates Mandelbrot set using IrrlichtLime. There are 10 threads in this demo: 9 of them dynamically starts and ... Light balls strikes with electric lightnings to nearby geometry when flying across game level. This is the result of checking out the Demo draws stencil shadows calculated at real-time using IrrlichtLime. Shadow volume calculated in different thread. Finally, functioning collision detection! It might seem a small and insignificant thing, but this is what will prevent the player from ...