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FLAME GPU 2 Circles benchmark model
FloodPedestrian Model on FLAME-GPU
FLAME GPU Agent Based Simulation Demos
Sugarscape Agent Based Model in FLAME GPU 2
FLAMEGPU2: SugarScape Example
P2I Pedestrian Navigation Model - Maze
Paul Richmond: Software Experience of Developing the FLAME GPU Software for Agent Based Simulation
FLAMEGPU2 Visualiser: 3D direction Test #1
Paul Richmond -Tutorial -Large Scale Agent Based Modelling w/ FLAME GPU 2
FLAMEGPU2: Game of Life example
FLAMEGPU Agent Based Simulation of Boids with 100k agents on GPU
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Last Updated: October 1, 2026
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Summary
Agent Based Modelling (ABM) is a powerful simulation technique used to assess and predict group behaviour from a number of ... In this video, Paul Richmond of the University of Sheffield, talks about agent-based modelling using The modelling of plastic strain accumulation in rail steels, a process that is the root cause of a number of rail failure mechanisms, ... An interactive and active agent-based flood model coupled dynamically with a model of Visualisation shows the Sugarscape agent based model running on the 30% of cells contain farmers, visualisation is set to 1 sim step per second or slower. Would probably benefit by introducing higher ... Imported unfinished(?) shader code I wrote in May 2014. The intention is for the Utah teapot's to face the direction they are moving ... 1000 x 1000 cells visualised as a collection of cubes as we don't yet have a dedicated discrete visualiser. An screen capture of the Boids demo from the
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