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Last Updated: September 29, 2026
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This is a supplementary video for my master thesis. It showcases the capabilities and features of my new terrain A kind of Google Earth application with physically based Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... Six streaming terrains are used to create a spherical In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the CDLOD ... This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features real scale This video illustrates the results obtained with our new real-time forest 00:00 – Introduction 00:35 – UI 03:32 – Project System 06:30 – Icosphere Based Landscape Architect voxel renderer supports huge worlds and generates more detailed voxel patches on demand. It also pages ... Howdy y'all! I know this video is a bit different from my usual content but I think these tips for creating cinematic Real time task based multi-threaded procedural terrain generation on