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Platformer PRO - WIP - Sequenced Enemy and Waypoints (Bosses)
Platformer PRO 2 - WIP - Advanced Enemy AI with Graphs
Platformer PRO - WIP - Integration with Map System
Platformer PRO - WIP - 100% Automated Saving & Loading
2D pathfinding platformer demonstration
Platformer PRO - WIP - 101 Platform Samples
Platformer Pathfinding on the godot engine.
Platformer Pathfinding! - Devlog #1
AI Platformer Pathfinding in Nomera
Platform Pathfinding with Ledging
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Last Updated: September 29, 2026
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devlog If you want to the project and me you can my chanal. ^-^ If you have any questions about the technical ... This is the second of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes ... Done in the course TNM095 at Linköping University. Angry-face AI follows the player using a modified A* algorithm. Work is ... This is the first of a 3 part tutorial showing how to make a pathfinder that should be able to use any tileMap. This video goes over ... First look at the new enemy type and some of the new movements. Video is a bit long and rambling but there is some good stuff in ... Using graphs to create complex enemy AI. This feature is not yet released but should be out around June/July 2020. Persist your game between levels, sessions, or whatever you need. Hello, brief update regarding enemy AI. Been working on a Just showing you where this is going. Not sure I'll get to 101 but there will be a lot of samples. my Itch.io page itch.io/profile/galomortal discord: discord.gg/m3kDZz95 mywebsite: git.galodev.net/ This is an alpha version of the