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Playing with Procedural Generation and LibGdx
Java LibGDX 2D World Generation test
LIBGDX procedurally generated voxel terrain with Java and LibGDX infinite in all xyz directions
[LibGDX] Java Game Development Video 3 - Procedural Terrain Generation (stage 1)
Platformer project - libGdx, Box2D, Tiled Map
2D libGDX Indie game entity progress
Java / LibGDX - Terraria Auto Tiling
12JUL12 LIBGDX PROTOTYPE
Isometric 2d Demo with LibGDX and Tiled
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Last Updated: September 28, 2026
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Summary
Cave generation and liquid physics resembling Terraria, made in Java. I added some simplified terrain graphics so I can better see the world. I have rewritten the terrain gen to have a lot more simplified ... First try making a world generator in Java All blocks are saved in an int array(x,y:blockid). Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used I started working on my entity loading system. I fixed a bug in my creations, their legs were slightly off from their bodies but it is ... An early attempt at a marching square / blob tileset algorithm resembling Terraria. Made in Java using the Making a prototype of a Space Game using Just to get some of the math and game balance done on our current project, I've whipped up a little base for playing with isometric ...