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A new way to generate worlds (stitched WFC)
Wave Function Collapse demo building a (very simple) level in Unity
Getting Started With Procedural Content Generation with Wave Function Collapse - Unity
Procedural City Generator - Showcase (WIP)
Expanding Wave Function Collapse with Growing Grids for Procedural Content Generation
EPC2024 | Beyond Wave Function Collapse: Procedural Modeling without Tiles | Paul Merrell
Herbert Wolverson - Procedural Map Generation Techniques
Wave Function Collapse 3D: Procedurally Generated City /// Personal Opinion
Realtime Procedural Generation of Infinite Cities
Implementation of WaveFunctionCollapse Algorithm in Houdini (2D & 3D)
Wave function collapse implemented in Processing
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Last Updated: September 29, 2026
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Summary
In this video i create some castles This work is inspired by: youtube.com/watch?v=Pl72lxuBMWk&t=3s. If anyone out there is interested in going to school for gamedev my sponsor SNHU: snhu.edu/wattdesigns This is ... A small demo project I put together to try implementing the Wave Function Collapse Barely getting started with the basics of Just a showcase of a small project I am working on. It's a This project combines Wave Function Collapse and Growing Grids to create an improved Paul presents novel techniques for intricate structure This talk is from the 2020 virtual Roguelike Celebration: roguelike.club/event2020.html Herbert has been a hobby game ... This 3D implementation of Wave Function Collapse By Jerry Qian UMD Master's Research Project. Unity project available on GitHub: github.com/JerryGQian/ProceduralCity. Implementation of github.com/mxgmn/WaveFunctionCollapse Simple Tiled Model in Houdini.
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