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How 2D Game Collision Works (Separating Axis Theorem)
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Calculating Ray-Sphere Intersections
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Isometric Sprite Occlusion and Tile Collision Test - Head Over Heels Style (Written in C)
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Last Updated: September 28, 2026
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Summary
This is the first video in a mini series about how to make a small test game for the Commodore 64. The skill level is intermediate, ... This video is the second video in a mini series about how to make a small test game for the Commodore 64. This video explains ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D This video is for beginners with p5.play in p5.js. Learn how to use collide, displace, and overlap methods of add in some health monitoring. We clean things up and add in the collisions for the enemies and projectiles. Then we add a ... Twitter: Facebook: facebook.com/groups/theartofcode/ Patreon: ... How to code your own Game Boy retro games using C and GBDK. Start your journey to becoming an retro gaming developer by ... My book Making Games For The Commodore 64 In Assembly Language is the perfect companion resource to this video series: ...