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Programming a Robotron Styled Game in Processing Part 9: Boss-P1
Programming Game States in Processing 4 of 5: Tracking Wins and Losses
Programming a Robotron Styled Game in Processing Part 3: Point&Click Shooting
Programming Game States in Processing 2 of 5: Play State
Programming Game States in Processing 3 of 5: Win and Lose States
Programming Simon Says in Processing: Part 5 - The Final Game
Programming a Robotron Styled Game in Processing Part 7: Cursor
Programming a Robotron Styled Game in Processing Part 10: Fireball P2
Programming Game States in Processing 5 of 5: Countdown Timer
Programming a Duck Hunt Game in Processing Part 6 Adding Sounds
Programming a Robotron Styled Game in Processing Part 6: Enemies p1
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Last Updated: September 29, 2026
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Summary
Bringing all the parts together with In this first of two videos about the boss, we create the boss class for the In this video we learn how to use the mouse as the aiming device for the player to shoot. We switch the code from using WASD as ... In this video we add a cursor class to create the aiming crosshairs. Though we draw the shapes for the crosshair with code, ... In this video we integrate the fireball into the In this part one of two involving enemies videos we use a standard array to include multiple enemies in the
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