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Python 'Flow Free' Bot #8 - Getting into the thick of it
Flow Free - Solver
Python 'Flow Free' Bot #4 - drawing the lines and removing doubles
Python 'Flow Free' Bot #13 - Seeing what it can do
Python 'Flow Free' Bot #9 - Creating logic to detect ends joining up
Python 'Flow Free' Bot #21 - Reducing the branching factor further
Python 'Flow Free' Bot #20 - Spotting a small bug
Python 'Flow Free' Bot #19 - HUGE improvements!
Python 'Flow Free' Bot #7 - Few small tweaks and outlining the plan for finding a solution
Python 'Flow Free' Bot #6 - HUGE improvements
Python 'Flow Free' Bot #16 - Starting out with brute force by recursion
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Last Updated: September 28, 2026
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Summary
Long time since I've worked on this but here we are. This one Just an update to where the project Just a really quick announcement video, you can find all the code for this series over at ... Admittedly some of the levels will be impossibly long to compute, but hey it Longer video, this time we look at starting the logic for checking our forced moves and implementing the function. Lots of cuts in ... Part 4 where I look at how we can draw the lines to visualize the output of houghlines and then we look at removing the doubles. No coding in this one, but I let it run through all the 150 starting levels and see how many it can do. Next up Few optimizations in this one, plus I add logic to join ends together so In this video I show how I make the Fixing this gives us yet another HUGE boost to performance and we can now easily solve any board up to 9x9 we throw at it. This exceeded all my expectations by far and i haven't even added in the old heuristics yet. I will upload a video of all the levels ... Not much coding here, I mainly talk about my plan in future videos and show the logic I want to use to solve the board. I realised half way through recording this video the first time that I could change my method slightly to remove my dependence on ...