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Last Updated: September 30, 2026
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Summary
A simulation running over a 1000000-particle point-cloud and having a Created using early versions of github.com/Contraz/demosys-py. Prior to general-purpose shader storage buffer objects one's only alternative was to use Experimenting with modeling and applying forces to particles using Sine wave applied to Y plane in 3d numpy array. I will post the code soon.. The second video of my procedural planetary renderer in Example effect from: github.com/Contraz/demosys-py Based on ModernGL ...
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