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Last Updated: September 28, 2026
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Summary
Don't mind the shadow artifacts. Basic collision with highly complex static geometry (some stuttering caused by capture software) Meshes of this complexity ... A quick and dirty experiment I did in 2018. Although it's possible that with more work and understanding of the internals of the ... This video demonstrates the technique of using ray-tracing to determine if objects in a 3D computer game should be shielded from ... Download the demo here: georgeq.itch.io/hover-raider the development of the game here: ... Ogre3D 1.6.4 tutorial code combined with Hopefully adding broadphase culling will make it fast enough to actually use. Short demo of firing explosive rockets at a wall of boxes, using This sample demonstrates how to I'm putting together my openGL stuff and added the great
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