Overview of Random Generated Hex Grid Prototype Ue4
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Developments
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[UE4] Early stage of hexagonal grid implementation.
HexGrids Map Builder WIP (UE4 Plugin)
Neoaxis engine - Hexagonal grid map generator
Deep Dive
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Last Updated: September 30, 2026
Final Thoughts
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Summary
Second iteration of making a custom world Continuing from last video, I've started to work on ways to This time, all effort went into making the code more optimal and efficient. Precursor for turning this theaaronstory.itch.io/flod ... Further refined and worked on from previous episode. This time precision and optimization were the biggest hurdles to overcome. Demonstration of finding neighboring hexes as pieces are spawned and then moved around a board.
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