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SDL vs Raylib
Game Engine Programming: Point Light Sources
Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
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Last Updated: September 27, 2026
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Summary
Thanks for watching! Timestamps: 0:00 Intro 1:00 For Part 2 is YYTEX Files compressed by Gamemaker. Texture game files such as effects and sprite. Apk Files: ... this video is about my experience using SDL and We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ... I explain all the derivations necessary to understand the basics of 3D rigid body physics intuitively and show how I implemented ...