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Rama, physically-based lighting: test 2
Real-time Physically Based Rendering of Iridescent Soap Bubbles 2
Real time caustic on GLSL shaders in the web browser
Simple Physical Shader 1.1 Demo
World Project Devblog #4 - Physically Based Shaders
Real-time Physically Based Rendering of Iridescent Soap Bubbles
Physically based shader test [Unity3D]
I Used ChatGPT 5.6 Luna To Make MCBE RTX/RAYTRACING Shaders
Unity - Sand Shader v0.1 - Compute Shader Test 2
Physically Based Shader - Materials 2
Lux Wetness Shader for Unity 5 [part 2]
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Last Updated: September 27, 2026
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Summary
Another "next gen" PBS take on one of the assets coming from my Unity 3D Amsterdam project. Decorations sculpted in Mudbox. This couch has seen better days :) Just my attempt with next gen pbs A modular wall and floor asset. Modeling Maya 2015 Sculpting Mudbox 2015 Texturing Substance Designer 4.3 Shading ... All information is in the description! A little while ago, I watched this tutorial ( youtube.com/watch?v=6pJrlEzbNek) and ... Low resolution Rama model rendered in Project website: staff.science.uu.nl/~tan00109/student/2013_m_michel_sussenbach/ Learn more and get the playable demo here: ryangatts.weebly.com/simple- I've spent the past couple of weeks implementing A bit of a change from the low poly stuff that i usualy make. Sculpted all of the assets in blender, baked them in xNormal. All of the ... In Today's Video, We Are Going To Be Making A "Ray Tracing" Minecraft Bedrock
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